FrostrailBeginner Guide
Frostrail train travelling through a frozen rail route

Home/Locations

The frozen north

Frostrail Locations – Explore the Frozen North

Plan stops across tundra routes, abandoned settlements, mining camps, bunkers, ruined strongholds, underground vaults, and modular dungeons. Each location can trade warmth and time for supplies, weapons, Relics, or a safer route onward.

Updated October 8, 2026 · Nine location types

Train and abandoned sheds on a frozen rail lineExpanded biome

Tundra

The tundra is the game's principal open frozen biome. The May 2026 update reported that it had been expanded for further exploration.

  • Blizzards reduce visibility and movement
  • New points of interest are being artist-built rather than purely procedural
  • Named regions and map coordinates: Not published
Torch-lit dungeon during The Trial BelowRelic expeditions

Modular dungeons

Dungeons use modular construction and were overhauled with updated lighting. They are a known source of Relics, and the April test brief explicitly included early-game dungeon raids.

  • Layouts can vary and remain under development
  • Relics found inside can be activated aboard the train
  • An official screenshot shows the objective “The Trial Below — Search the unknown for a hidden shrine”
Dilapidated wooden buildings along the tracksScavenging sites

Abandoned settlements & wreckage

The official store description identifies abandoned settlements and wreckage as exploration and scavenging spaces.

  • Used to recover supplies and equipment
  • Environmental storytelling is part of the frozen empire premise
  • Individual settlement names and guaranteed loot: Not published
Abandoned wooden structures beside the railsPress-kit stop types

Mining camps & villages

The July 2026 Closed Beta press kit says crews stop at remnants of civilization, including old mining camps and villages, to forage for food and materials.

  • Named as forage stops, not as a finished world atlas
  • Food and materials are the stated finds
  • Canonical camp or village names: Not published
Subterranean vault shrineHigh-reward interiors

Subterranean vaults

The same Closed Beta press copy says subterranean vaults hide powerful weapons and rewards. Treat this as a location type, not as a loot table or named vault list.

  • Described alongside mining camps and villages
  • Rewards are described as powerful weapons, not itemized
  • Relationship to modular dungeons: not separately mapped
Overgrown stone interior below groundEnclosed location

Derelict bunkers

Derelict bunkers are one of the known location types encountered beyond the rails.

  • Exact access requirements: Not published
  • Enemy and loot tables: Not published
  • No official bunker names have been published
Stone corridor in a ruined interiorHigh-risk ruins

Ruined strongholds

Ruined strongholds and frozen ruins are named world features, but the developers have not yet disclosed their final map placement or reward structure.

  • Part of the former empire's frozen landscape
  • Specific threats, relics, and resources: Not published
  • Names and routes: Not published
Train curving through fog along the railsBranching journey north

Levels & exits

The journey advances north through connected levels. Crews can switch tracks, clear obstacles, and choose among exits or tunnels leading onward.

  • Terrain is mixed: hand-authored foundations with procedural natural assets, POIs, loot, and enemy placement
  • Current development builds carry progression between levels and support multiple exits
  • A developer interview says thorough exploration can exceed two hours, but final level duration is not fixed
October demo scope3 areas

October demo scope

The official Next Fest demo graphic lists three explorable areas plus train operation, scavenging, crafting, and Revenant combat.

  • Demo dates: October 19–26, 2026
  • Three areas; individual area names not listed
  • The demo sample is not a complete world atlas
Open full entry ›